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Coulsdon Chess Daytime Club
Wednesday Afternoons in Coulsdon

AUTUMN 2023
Entries Invited
SPRING 2024
Entries Invited
SUMMER 2023
Entries Invited
POTENTIAL PLAYING DATES POTENTIAL PLAYING DATES POTENTIAL PLAYING DATES
September 13 - 20 - 27 January 10 - 17 - 24 - 31 May 03 - 10 - 17 - 24 - 31
October 04 - 11 - 18 - 25 February 07 - 21 - 28 June 07 - 14 - 21 - 28
November 01 - 08 - 15 - 22 - 29 March 06 - 13 - 20 July 05 - 12 - 19 - 26
December 06 - 13 April      
ENTER BELOW FOR DAYTIME CHESS CLUB:
PLEASE NOTE THE YEAR BELOW TO ENSURE YOU ARE ENTERING FOR THE CORRECT EVENT

GENERAL INFORMATION:
We are growing a club on Wednesday afternoons with the prime aim of giving "senior" (or available) players competitive (or friendly) chess at a time which allows them to get home at a reasonable time.  Although it is primarily aimed at "senior" players, adults whose work allows them to join will not be prevented from doing so. 

*   Time Control:  90 minutes for all moves plus 30 second Fischer increments
*   Start Time:  2pm on Wednesdays

CLUB COMPETITIONS FOR INDIVIDUALS:
*     All players must be Gold/Platinum members of the ECF before playing

AUTUMN 2023 - OPEN FOR ENTRIES SPRING 2024 - OPEN FOR ENTRIES SUMMER 2023 - OPEN FOR ENTRIES
Name and Date of Birth
Name and Date of Birth
Name and Date of Birth
RULES
1 All matches shall be played according to the FIDE laws of chess and (as stated in the Laws of Chess) the CCF appointed arbiter’s decisions shall be final in all matters relating to the laws of the game and any issues not covered by the laws. Any decision to refer an issue to a higher qualified arbiter will be made by CCF if it is felt appropriate.
2 CCF reserves the right to state on which day matches will be played. CCF reserves the right to set and amend fixtures as necessary for the overall good of the competitions.  CCF can set any fixture for any event on any Wednesday afternoon that it believes players are available to play.  All matches shall be played on their arranged date or the match shall be treated as defaulted, unless postponement is made according to the rules (see below).  Players are obliged to inform CCF in advance (as far advance as possible) of any stated tournament dates that they are unable to play on.  
3 Matches should be completed on the day they are started. Sealed moves may only be made with the permission of the arbiter and only in very exceptional circumstances; consideration will only be given if the match does not affect the overall running of the competition - as the successful completion of the tournament is paramount.
4 All matches played within the competitions shall be graded with the English Chess Federation and rated with FIDE.
5 The time limit for all long play matches shall be 90 minutes each on the clock for all moves plus 30 seconds per move added from Move 1 Fischer timings.  Players should note that, with increments of 30 seconds or more, they are obliged to record moves FULLY at all times, regardless of how much/little time is left on the clock.
6 We are now using a new pairing system that pairs players based on their current FIDE rating, rather than the score they are on.  In round 1 the players are listed in descending order of strength.  A filler is added if possible if we have an odd number.  Then the top 2 are paired, then the next 2, then the next 2......and so on.  In each round, we will follow the principle of pairing the top player against the highest ranked player  they have not already played, then the bottom player against the next lowest player they have not already played....and so on.  Colour sequence may affect this a little.
7 Clocks shall be started at 2pm on a match day (by the arbiter if necessary) except where a player has special dispensation. Where both players are absent, white’s clock shall be started, but the clocks may be adjusted by the arbiter on arrival of the first player if the time elapsed is (in his/her opinion) substantial. 
8 If a player has not arrived at the board by 2.45pm, he/she shall default the match, unless suitable notification (as deemed by the arbiter) has been received from that player after 1pm on the day, confirming that they are definitely on their way, in which case that player shall only be defaulted when they run out of time. Such notification must generally be made on 020 8645 9586 or on the emergency contact number (as given).
9 Where a match has been declared "defaulted" by the controller, according to the rules, this decision can only be overturned if either it is determined that the player(s) defaulting had, after all, fulfilled the requirements to postpone, or a unanimous decision agreed by everyone in their particular section of the competition is reached (ie. those who could be deemed to be affected by the decision) and where the controller is happy that an appeal is valid.
10 Any appeal against a default must be made by the player concerned before the next matches are due to be played.
11 Using the 40 Point K Factor calculation, the number of points a player scores for each match will be equivalent to the number of FIDE points they would game.  To be eligible to win, a player must have played a minimum of 7 matches.  A player's best 7 matches will be taken into account, or the number of games that is equal to the lowest number of games played by the least active player in the tournament (whichever is the greater).

THE PROCESS TO NOTIFY UNAVAILABILITY/POSTPONEMENTS

Your duty is to notify the controller - as soon as you know - of any dates you cannot play during the season.  Please do not wait until the last minute.  We accept that emergencies will crop up, but a lot of careful planning goes into arranging the fixtures and it is (to be blunt) extremely annoying when someone suddenly spots that they have a fixture and asks to cancel because "they forgot to tell us that they were going on holiday........," etc.

Players should check the fixture/tournament charts to ensure their recorded days off are up straight. 

If however, you then have to cancel, please note that the onus is on YOU to ensure you get the message to the controller.  Players are NOT to contact the opposing player; CCF will do that by text and/or email.  We do not want players contacting their opponents as opponents have a habit of immediately deciding that they are going to do other things instead, and we may need them to play another game.

BEFORE THE DAY
1    Email chess@ccfworld.com to advise us of your request to cancel and the reason; this email will be acknowledged.  

AFTER NOON TUESDAY, BUT BEFORE THE DAY
Email chess@ccfworld.com to advise us; this email will be acknowledged.  CCF will then (albeit with a lot of frustration!) try to re-arrange the fixtures so everyone has a game (not always easy).  

1    Email chess@ccfworld.com to advise us of your request to cancel and the reason. 
2    Ensure you receive a receipt within a few hours. 

ON THE DAY - ONLY BEFORE NOON ALLOWED - IDEALLY DO BOTH OF THESE, BUT THE TEXT IS THE CRUCIAL COMMUNICATION
1    Email chess@ccfworld.com to advise us of your request to cancel and the reason.  Please note that playing for another chess team will not be acceptable this late.
2    Text the chess mobile - the number should be stored on your phone and will be listed each week in CCF Chess News (as part of the heading) to re-confirm that information.
3    You should then receive both an email and/or text detailing the cancellation and any changes of fixtures affecting anyone plus a text to inform players that the email is there and that the web site has been changes.